The construction sector is always looking to make efficiencies, and digitalisation has a lot to offer in this respect. Building information modelling (BIM), virtual reality (VR) and augmented reality (AR) are tools that people have been talking about for some time. The difference now is that we are seeing great advances in their development. These tools can make the planning, construction, assembly and maintenance of properties less work-intensive.
In the SHS preliminary study “Interactive 3D visualisation of the residential environment”, the potential of VR as a tool for the development of residential environments was evaluated.
The project studied the possibilities inherent in VR and AR technology for a company that manufactures houses out of wood, and mapped the current technical landscape and future potential in this respect.
Main conclusions and results of the project
- Significant potential for the use of VR was identified over a broad swathe of the OBOS business; everything from design and construction to manufacture and communications/sales.
- OBOS can apply the work flow for implementation of VR to existing CAD and constructional drawings.
- AR is seen as a technique which also has great potential for the business. A preliminary study project focusing on possible AR customisations was initiated via the project.
- VR and AR issues were identified as being of strategic importance for OBOS, resulting in project participant David Johansson being appointed VR expert with the company.
Project participants: RISE Glass, Linnaeus University, OBOS Sverige AB, VisionLab
Contact: Jerry Eriksson, firstname.lastname@example.org, +46 (0)10 516 63 55
These are some of the issues raised in the High6 project where the intention is to build a six-storey building made from glass and wood in combination with digital platforms. Read more here.